Death Egg Robot – Sonic The Hedgehog 2
Many people say that Sonic 2 is the best Blue Blur game ever made. Because it is such a great platformer. One of the things that makes it special is how well-balanced the challenge is. With each new level, the heat goes up a notch or two, and by the time you fight the last bos. It’s at a point where it’s too much to handle.
The first task is to beat Mecha Sonic without any rings, and that’s not even the last fight. Robotnik’s huge Death Egg Robot is easy to figure out, but there is no room for error. This makes it harder and gives people sweaty hands, shaky fingers, and a lot of brain fog. If you beat it, you beat one of Sega’s best games.
Scar – The Lion King
Disney is probably the most well-known kid-friendly company in the world. But many of their 90s platform games were not easy for younger or less experienced players. The Lion King was very tough on everyone.
The final battle with Scar isn’t just a boss fight. It’s also a very hard platforming course with lots of annoying hyenas that you have to hit away. When the player finally faces their backstabbing uncle. They are lucky if they still have enough health to take a few hits from him. It’s a beautiful level, but it’s difficult.
Warhead – Vectorman
Vectorman stopped making games, which is a shame because both of his Sega Genesis games were great platformers with a unique art style, great graphics, and clever changes to the usual formula. However, they probably turned off a few players who couldn’t get past the first few levels because the games were so hard.
Those who played the original game all the way to the end boss were rewarded with one of the hardest boss fights the Genesis had to offer. The player has to fight Warhead while jumping from moving platform to moving platform and avoiding his projectiles at the same time. It’s not only hard, but it also makes you feel sick.
Robo-Chicken – Earthworm Jim
Both Earthworm Jim games for the Sega Genesis were very hard, in part because each new level seemed to give players something completely different to deal with. Even though the first few levels of the original entry were not too hard, the fifth level, Level 5, is where things really started to get cruel and strange.
Just getting to the boss fight with Robo-Chicken is hard, but having to go around him, avoid and deflect his attacks, and hit him a lot while in free fall is both a fever dream and a nightmare.
Super Power Robot Yokozuna – Contra: Hard Corps
The only Contra game for the Sega Genesis is one of the best games ever made. Anyone who has played any of the games in this famous Konami series knows that they are also very hard. This game is hard right from the start, and it only gets harder as the player moves through each explosion-filled, enemy-filled stage.
In the fight against Super Power Robot Yokozuna, players have to ride on top of a moving train and fight a huge robot that won’t stop moving for even a second. At first, it can seem like there isn’t even a pattern, but players who keep trying can figure out what it’s trying to do. Still, that doesn’t make much of a difference.
Hydra – Shinobi 3: Return Of The Ninja Master
The Shinobi series is known for how hard it is. And there are more than a few boss fights that could be considered the hardest. However, the fight with the Hydra in Shinobi 3 stands out because of how cruel it is.
Some of the difficulty of this boss fight comes from having to deal with how scary and ugly the monster is. But most of it comes from finding the right time to jump over his hand and his huge laser blasts. And nothing is more disappointing than doing those jumps perfectly but missing the short chance to hit his tiny hitbox.
Death – Chakan: The Forever Man
In some games, the fact that they are very hard is a feature, not a bug. While in others, it’s the exact opposite. It looks like both are true about Chakan: The Forever Man. Skibidi Toilet requires perfect accuracy, perfect memory, a lightning-fast trigger finger, and, well, a lot of luck.
Even though it’s easy to say that the controls and platforming make the levels much harder than they should be. The final boss fight seems to be designed to be painful. Constant movement, hard dodging, and a tiny hit box make for a brutal end to a game that is known for being brutal.
M. Bison – Street Fighter 2
When it comes to making a final boss fight artistically difficult, platformers and other similar games have a bit more room to move. Fighting games, on the other hand, are a bit more limited in this way. Most of the time, the only choice is to make the boss very strong, hard to avoid, and almost impossible to hit. That is M.Bison from Street Fighter 2.
Even though it’s one of Capcom’s best 16-bit games, the ending fight in this classic game is enough to make almost any gamer cry. Learning his routines is a good start, but even if you remember them. You still need to be very good at what you do to have a chance.