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11 Best Locations In Zelda: Tears Of The Kingdom

These are our favorite places in Zelda: Tears Of The Kingdom.

The Legend of Zelda: Tears of the Kingdom added to the huge open world that Breath of the Wild made. We can now visit the Sky Islands, the Hyrule Mainland, and the Depths on three different maps. Each area has a different layout, dangers, materials, characters, and places of interest.

If you spend all your time filling in the plans, you won’t have to do anything else for a long time. There are so many places to go and things to find, and so many beautiful and interesting things to see. Whether you travel for a goal or just because you want to, there are some places you need to see.

Great Sky Island

Great Sky Island

In games, the places where you start are often places you’ll never go back to. Link starts Tears of the Kingdom on the Great Sky Island, and you’ll want to see everything there. The introduction takes you all over the island so you can learn the new rules and get used to the idea of islands in the sky. However, the island still has a lot of secrets to uncover.

Even though it is the first area of the game, it is quite large and has a lot of surprises, treasures, and materials to collect. It’s a great opening to a great new world, which is why it deserves the name Great Sky Island.

The Thunderhead Isles

The Thunderhead Isles

If you want to glide through the sky, you’ll have to deal with all the different weather conditions. As you get closer to the ground while diving over places like icy mountains and beaches, you’ll soon feel the cold and heat.

You can also see things like the storm that is always going on around the Thunderhead Isles. These islands are in the southern sky of Hyrule. Thick, scary storm clouds hide them from view. As you try to get from one island to another, the lightning flashes are the main way to see. Don’t wear anything made of metal.

Great Hyrule Forest

Great Hyrule Forest

The Lost Woods have been a part of every Legend of Zelda game since the first one. Link will find himself in a dense forest at some point, either to find something special or to explore a maze with a forest theme. In the Great Hyrule Forest, the forest is even bigger and more mysterious than before.

From Castle Town, the northeast road will take you straight to the entrance of the forest, where a fog will cover you. It forces you to find your way through a magical labyrinth of trees in order to get to a holy grove with peace and Koroks.

Eventide Island

Eventide Island

Eventide Island was one of the most memorable places in Breath of the Wild because it was so far away and had a tough challenge to finish. Even though Tears of the Kingdom has different mechanics and, therefore, different types of obstacles, Eventide Island has its own level.

Its shape and atmosphere have changed, and monsters and plants have taken over in a big way. Not only is it hard to get rid of all the monster forts and pirates, but it’s also hard to get around the island, especially if you decide to go there on a whim. Still, it’s worth taking the chance.

Tanagar Canyon

Tanagar Canyon

Many people have thought about what it would be like to fly through the Grand Canyon, which is a beautiful place to look at. Link doesn’t have an X-Wing, but he does have a Paraglider, a Glider outfit, and Zonai Wings so he can fly through the air and catch some of that beauty. Tanagar Canyon is a huge crack that you can’t miss if you go toward the Hebra area.

It’s exciting to be able to fly through the tunnel and move between the different parts of the wall that stick out, grabbing whatever they might hold. Then there’s what’s at its base, which is a desert land with tough enemies, interesting materials, and places that are hard to find.

Satori Groves

Satori Groves

Hyrule can have many different kinds of settings, but some things can grow there no matter what the weather is like. When you’re out exploring, you might see pink-petaled trees that are short but big in the distance. These trees give off bright colors. The offering bowl propped up against the tree trunk shows that this is where the elusive Satori like to meet.

In addition to the item mystery that the situation provides, these groves are a quiet place to rest. They seem to keep enemies away on their own, and you can often find a friendly Gerudo traveler close to talk to.

Wellspring Island

Wellspring Island

The Water Temple is famous in the Zelda world for two reasons: Link can’t swim well, and the water physics can be hard to understand. Even so, they have interesting patterns and layouts that are easy to remember. This time, the Water Temple is very important on Wellspring Island.

You want to go to this place as soon as you see in Eggy Car. It looks like a big bug, and you want to know why and what’s up there. From the sides, you can see all the different layers and parts, which all stand on their own but still feel like they belong to the whole. It seems strange to call this place the Water Temple.

Death Mountain

Death Mountain

Death Mountain has been around since the first Zelda game, if you can believe it. Since then, it has become one of the most famous places in the series because it is home to the Gorons, other tough monsters, and a lot of lava. It comes back in its most powerful form yet.

Death Mountain stands tall over most of Hyrule, and the top of its volcano spews dark energy. It also tests your climbing skills because there are no Skyview Towers that take you quickly to the top. Instead, you have to work your way up. If you give it enough time, you’ll get to see a lot, meet a lot of people, go to a lot of places, find a lot of things, and feel the heat.

The Tests Of Islands

The Tests Of Islands

One reason to turn on as many Skyview Towers as possible is to get to the flying islands in the sky. The towers throw you up high, giving you enough time to get to any of the close islands. From some floors, you can see what looks like a funnel-shaped building in the distance.

These islands are easy to notice and will draw you in to find out that they are real places where Link can show how brave he is. A Steward at the bottom will turn on a series of rings that you have to dive through quickly and gracefully as you try to avoid the floating trash. It’s relaxing and exciting at the same time, and there’s a task to finish to get a sweet reward.

Lomei Castles

Lomei Castles

When you look at the revealed map of Hyrule, it’s easy to see that there are some buildings that don’t belong there. If you go to certain places and jump into the air from there, you’ll see a rectangle-shaped building on the ground… and also in the air. At the very least, these buildings that link to each other are strange, and getting to the top floor of these Lomei Castles can be an adventure.

You’ll need to use Fans or Rockets and Zonai Charges to keep a close modified Glider in the air before it disappears. When you reach the Castle, you are surrounded by a mysterious blue glow that changes the way gravity works. This will be the key to getting around the castle’s winding paths and getting to its treasures.

The Depths

The Depths

Even though we’ve been to Hyrule many times, we’ve only ever had to go underground for a few set levels and caves. Tears of the Kingdom is trying to make up for it with the Depths.

This dangerous, dark, and foggy area that goes all the way under Hyrule. You can try to get to the bottom safely by swimming through the dark Chasms that surround the land. When you do, you’ll be in a place with corruptive gloom, corrupted enemies, strange buildings, undead horses, and supplies you can’t find anywhere else. You aren’t supposed to feel safe in the Depths, which is why it’s important to see as much of it as you can.

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